Class Dojo - Real-time Behaviour Management

Written on 10:12 by Unknown


Class Dojo – Real-time Behaviour Management
 
 Class Dojo is a secure web based tool that allows you to reward students for positive behaviour during lessons and visually discourage negative behaviour. With some clever planning this tool can work for different learners in a range of subject areas from 14-19.
 
The software allows you to set up custom classes and input your students details accordingly. There is a handy copy/paste option to make adding lots of students easy. Students can have custom avatars or use the stock ones provided and perhaps even be creative with their names; remember this should be fun as well! Once you have set up classes you can use pre-defined buttons to award or take away points for specific behaviours such as participating in discussions, not being on task, talking with respect or following other classroom rules. There are several to choose from but you can also add you own custom rules with appropriate pictures and the idea is for the tool to stay visible, where possible, and students are actively reminded of how they behave in the class.

Once your session has ended, you can view a session report on each student and type further comments as appropriate. There is even an option to send the reports to parents should they wish to check on their child’s behaviour. If they don’t have email a special link can be created for later viewing. Students can also be invited and use their accounts to create their own avatars and also check on their points at home.
Class Dojo is mobile friendly so you can award and retract points on the go or even outside the classroom when on trips or special events. There are several customisation options as well including playing sounds, the way rewards are shown and the layout.
I have trialled this with specific groups and have found it is a great tool for promoting positive behaviours. It takes much of the leg-work out of complex reward systems and can easily be linked to tangible rewards at the end of the week or term as you see fit. I find it adds a degree of Gamification and creates come healthy competition within the group. I advise doing some research first and see if you can positively use this in your group as some learners may not be on board with it. Spend some time setting up your classes and be specific with your goals. What main areas do you have problems with? Once you have assessed that then you can target Class Dojo to tackle that.

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